Von: FunTracer: adding shadow | getting #er
[...] course we can easily check this using findHitObj from our last article. But as we need to test maybe a couple of other objects (remember we passed traceRay the possible [...]
View ArticleVon: FunTracer: specular lightning | getting #er
[...] angle between the outgoing ray and the line from the hit-point to a light source (similar to our basic-shading model). If this is small we add the light-color (scaled by a specular-factor of the...
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